Research Topic |
Discipline |
Researcher Name (RL) |
Researcher Name (SL) |
Institution |
Description |
Estimated Completion |
More Info |
Second LifeĀ®: An Innovative Strategy for Teaching Inclusivity to Nursing Students |
Nursing |
Jone Tiffany |
Zelda Fromund |
Bethel University,
St. Paul, MN.
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Research/Systems Change Project |
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Using Collaborative Virtual Environments in Preparedness and Emergency Response Planning |
Health; Public Health |
Colleen Monahan and Kevin Harvey |
Sweeny Todd and Qwerty Hansen |
University of Illinois at Chicago |
Research |
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Does the use of a Collaborative Virtual Environment (CVE) in public health preparedness planning:
-improve collaboration amongst participants, -increase awareness of the need to plan for vulnerable populations, -encourage future use of the tool (CVE), or increase the effectiveness of the planning
http://www.virtualpublichealth.com
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Virtual Worlds as Innovative Working Environments |
Organizational / Social Psycholog |
Marko Hakonen |
Vinco Finkel |
Aalto University / BIT Research Centre |
Academic Research |
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Research questions:
1) What kind of innovative conditions 3D virtual worlds might provide for geographically distributed teams in global organizations? 2) How 3D virtual worlds can be used to create conditions for novel and innovative forms of collaboration?
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Innovative Business and collaboration in Virtual Environments (VINCO) |
Organizational / Social Psychology and Business Studies |
Anu Sivunen |
Vinco Augenblick
|
Helsinki University of Technology / MIDE research program |
Academic Research |
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http://www.vmwork.net/vinco/ |
Knowledge Intensive Value Creation in Virtual Worlds
|
Knowledge Management |
Teemu Surakka |
Decode Masala |
Helsinki University of Technology |
PhD Research |
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The aim of this study is to identify different value creation mechanisms that knowledge intensive businesses use in Second Life. Volunteer students (groups) from collaborating business courses are used to collect data. These essay writers participate in a business exercise, where they are given a small venture capital to execute a business plan of their own. Their interaction with different knowledge / product / service providers are analyzed to identify the different value creation mechanisms in Second Life.
Email: teemu.surakka@tkk.fi
Virtual Business Exercise Home Page
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Exploring the relationship between knowledge sharing behaviour and network structure within online groups in Second Life |
Education |
Wan-Ying Tay
|
Jozen Ocello |
University of Oxford |
DPhil dissertation |
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Supervisors: Dr Rebecca Eynon and Dr Ralph Schroeder
Email: wan-ying.tay@education.ox.ac.uk
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The Effects of Instructor Immediacy in Second Life |
Educational Technology |
Sabine Reljic (sabine@reljic.com) |
Willow Shenlin |
San Diego State University-University of San Diego (joint doc program) |
EdD dissertation |
|
The interest of this study is to investigate avatar-mediated communication between instructor and students. Specifically, I analyze the avatar-mediated instructor immediacy (number and frequency of behaviors) and social presence, the students' perception of the avatar-instructor's immediacy and social presence, and the influence of essays-mediated instructor immediacy on students perceived co-presence and perceived learning. |
Collaboration and Learning Patterns in Virtual Worlds |
Communication & Interaction Design, Experience Design |
Andreas Schmeil |
AndRez Spires |
University of Lugano (USI), Switzerland / SFU Vancouver / PARC, Palo Alto |
PhD Research |
|
Visual Practices, Collaboration Patterns, Avatar-Based Collaboration Framework
http://realvirtualx.wordpress.com/
|
Factors leading to the emergence of groups/ communities |
Human and Organizational Studies |
Leo Holly |
Leo Otawara |
The George Washington University |
Doctoral dissertation |
|
lholly@gwmail.gwu.edu
|
VW as incoming set for cultural management: arts & culture applications in SL
|
Cultural Management |
Marco Chavez |
Brent Renard |
University of Barcelona |
Academic and Applied Research |
|
Current project of Cultural Tourism Promotion in SL:
http://slurl.com/secondlife/Opera%20Joven/133/17/22
More info: http://www.operajoven.com
brentrenard@operajoven.com
|
Real-life implications of fantasy crime in Second Life |
Criminology |
Dimitris Akrivos |
Talos Jigsaw |
City University |
PhD Research |
|
E-mail: dimitrios.akrivos.1@city.ac.uk |
Using Second Life for teacher training in cooperative teaching and learning techniques |
Education |
Vasilis Vasileiou |
vasilis Magic |
University of Piraeus |
Master's Thesis |
|
billbas@sch.gr |
Using Second Life to teach communication and task skills with adult psychiatric patients |
Occupational Therapy and Behavioral Health |
Fran Babiss |
DrFran Babcock |
South Oaks Hospital/Stony Brook Universtity |
Academic research |
|
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Using Second Life for design, teaching and research in architecture
|
Architecture |
Layla Riahi |
Jouda Parx |
ENSA-Marseille
Laboratoire INSARTIS
|
Ph.D. Dissertation |
|
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Second Life Demographics and Quality of Life |
Communication |
Mark W. Bell |
Typewriter Tackleberry |
Indiana University |
Academic Research |
|
Survey using the in-world research tool I developed. |
Second Life support to professional networking |
Education |
Jason Zagami |
Zolt Wind |
Griffith University |
Academic Research |
|
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Second Life effectiveness as an online tutorial environment |
Education |
Jason Zagami |
Zolt Wind |
Griffith University |
Academic Research |
|
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Second Life support to preservice K12 Arts Education |
Education |
Jason Zagami |
Zolt Wind |
Griffith University |
Academic Research |
|
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Second Life support to preservice K12 Technology Education |
Education |
Jason Zagami |
Zolt Wind |
Griffith University |
Academic Research |
|
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Mental Health and Diagnosis (Psychopathology) Training in a 3D virtual environment |
Education |
Victoria L. Walker |
Zeana Tammas |
Regent University/Northern Illinois University |
Ph.D. Dissertation |
|
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Using Second Life in counselor skill development
|
Education |
Victoria L. Walker |
Zeana Tammas |
Regent University |
Academic Research |
|
|
Can the use of Virtual Worlds in a role play context help facilitate and synthesize students' transition from theory to practice. |
Science and Technology |
Angela Addison |
Persephone Aszkenaze |
University of Teesside |
PhD Research |
|
The research seeks to examine the use of virtual role play using Second Life as an environment with specific emphasis on the development of students seeking to enter regulatory professions. |
UQ Religion Bazaar - roleplaying religion in Second Life |
Studies in Religion |
Helen Farley |
Rupert Uriza |
Uni of Queensland |
Research Fellow |
|
|
Comparison of communication modality (voice and text) on presence and learning |
HCI/Technical Communication |
Stephany Filimon |
Stephany Linden |
Illinois Institute of Technology |
Ph.D. Research |
|
|
Collaborative building in SL |
HCI |
Greg Wadley |
Grog Waydelich |
Uni of Melbourne |
Ph.D. Research |
|
supervised by Nic Ducheneaut at PARC |
Comparison of voice and text communication in SL |
HCI |
Greg Wadley |
Grog Waydelich |
Uni of Melbourne |
Ph.D. Research |
|
qualitative approach |
Examination of Engagement and Achievement/Performance in SL |
Education |
Karen Cooper |
Memoree Lane |
University of Central Florida |
PhD Research |
|
Dissertation title: Go With the Flow: Examining the Effects of Engagement using Flow Theory and its Relationship to Achievement in the 3-Dimensional Virtual Learning Environment of Second Life.
|
Sensory learning in virtual worlds. |
Education |
Annie Jeffery |
MissAnnie Ducatillon |
Loughborough University |
PhD Research |
|
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Virtual Concerts in the Park: Music Island/Sea Turtle Island |
Music |
Linda Rogers |
Kate Miranda |
RL: Toronto
Philharmonia
SL: Cedar Island
Opening Learning
Community
|
Professional
Development
& self-guided open-learning
cedar-island.org/people/music-island-concerts
|
|
|
Communication, Collaboration, & Instruction in Virtual Worlds |
Communication |
Lesley Withers |
Lesley Blackburn |
Central Michigan University, Mount Pleasant, Michigan |
Academic Research |
|
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Virtual Worlds for Delivery and Integration of Information Systems Education |
Information Systems |
Scott Overmyer |
ScottyPaul Zhaoying |
Baker College, Flint, Michigan |
Academic and Applied Research |
|
https://crux.baker.edu/~soverm01/FCVW_Presentation.ppt |
Using VWs in hospitality, travel & tourism management |
Tourism studies |
Paul Penfold |
Paul Allandale |
HK Polytechnic University |
Academic Research |
|
|
Identification of appropriate pedagogies for use in VWs |
Education |
Carina Girvan |
Sleepy Littlething |
Trinity College, Dublin |
PhD research |
|
|
Drama tecaher as games master: developing digital games bsed process drama. |
Education/Performance Studies |
Kim Flintoff |
Kim Pasternak |
QUT, Brisbane |
PhD research project |
|
|
Psychological needs and virtual worlds |
Psychology/HCI |
Timo Partala |
|
Tampere Univ. of Technology |
Academic research |
|
|
Exploring the concept of emotional connection to an avatar
|
Behavioural Studies |
Debbie McCormick |
Seeker Esparza |
Monash University, Melbourne |
Ph.D. Dissertation |
|
What does it mean to be 'emotionally connected' to an avatar? |
Virtual learning environments in Second Life (Sloodle)
|
Education |
Kerri McCusker |
Kerri Macchi |
University of Ulster
|
Academic research |
|
Come visit Engineering Education Island
Link
|
Research into online healthcare support groups. |
Medical Informatics |
John Norris |
Knoh Oh |
Independant |
Professional Development |
|
john-norris.net |
Utilizing online reference and archives to teach. |
Education |
jake |
|
Chicago College |
Undergrad |
|
Highbeam Research, Encyclopedia.com |
Effects of Educational Virtual Architecture |
Architecture, Education |
Noha Saleeb |
Noha Turbo |
Middlesex University, UK |
Ph.D. Dissertation |
|
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Current Teaching Practice and Pedagogical Conceptions in the Virtual World Second Life |
Education |
Jane Wilde |
Esme Qunhua |
University at Albany, NY, USA |
PhD research |
|
http://www.surveymonkey.com/s.aspx?sm=A05z4xV9rhVQd9f7x2ZRqQ_3d_3d |
An Interactive Exhibit on Healthy Aging within the Virtual Environment of Second Life
|
Gerontology
|
Susan Toth-Cohen
|
Zsuzsa Tomsen
|
Department of Occupational Therapy, School of Health Professions, Thomas Jefferson University, Philadelphia
|
Academic Research
|
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Purpose - to develop a comprehensive interactive exhibit on healthy aging within a 3-D virtual environment, Second LifeĀ® and evaluate its feasibility for potential use as a preventive health program for adults > 50.
http://myprofile.cos.com/toth-cohen
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Utilizing Games to better help students learn. |
Education |
Ashley |
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Siena College |
Undergrad |
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